Christoph
Fleschutz

Hi, I'm Chris

A master's student specializing in game engineering, C++ and real-time graphics

About me

I'm currently completing my Master's degree at the University of Applied Sciences Kempten.

My areas of interests are efficient C++ development, graphics programming using Vulkan and general game development.

With attention to detail, I enjoy creating simple but elegant solutions to improve performance and user experience

Projects

Here are some highlights from my projects. For more, visit my Github Profile

Aegix Engine

Vulkan game engine with physically based rendering, GLTF model loading, a framegraph and more.

View on Github

Data Visualization

Collection of data visualization projects using Qt, featuring Voronoi fracture, slice viewer, and volume rendering.

View on Github

AI for Games

Collection of game AI algorithms, including flow field pathfinding, tactical maps and hill climbing.

View on Github

Abduction in Lab 42

Virtual Reality game developed in Unity. A puzzle game where you must free your robot companion.

View on Github

Hive Mind

Turn-based strategy game developed in Unreal. Build structures and deploy units to defeat your opponent.

View on Github

Let's Get In Touch

If you have any questions feel free to contact me