About me

I'm currently completing my Master's degree in Game Engineering and Visual Computing at the University of Applied Sciences Kempten.

My areas of interest are C++ programming, game development and computer graphics, with a particular focus on real-time rendering. This has led me to develop my own Vulkan-based game engine and gain experience with Unreal Engine.

My Master's thesis covers GPU-Driven Rendering with Mesh Shaders and is set to finish in early 2026.

Let's Get In Touch

If you have any questions feel free to contact me

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