About me
I'm currently completing my Master's degree in Game Engineering and Visual Computing at the University of Applied Sciences Kempten.
My areas of interest are C++ programming, game development and computer graphics, with a particular focus on real-time rendering. This has led me to develop my own Vulkan-based game engine and gain experience with Unreal Engine.
My Master's thesis covers GPU-Driven Rendering with Mesh Shaders and is set to finish in early 2026.
